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Defences

From Dunmast Wiki

Defences are the shore works that fight for a port when it is raided. They do not sail, they cannot be lost on a mission, and they fire every round a raid lasts.

Every piece costs Defence Capacity, which comes from the Watchtower. That, not resources, is what limits a shore.

What you can build

Defence Class Role Attack Hull Capacity Watchtower
Palisade heavy wall 5 10 1 0
Cannon Battery medium gun, vs light 25 20 2 1
Sea Wall heavy wall 0 1,000 8 2
Heavy Cannon heavy gun, vs medium 60 40 3 3
Harbour Chain heavy work 0 2,000 12 4
Mortar Emplacement light gun, vs heavy 150 50 4 5
Hot Shot Furnace heavy work 0 250 14 6
Coastal Fortress heavy wall 300 500 12 7
Watch Fires heavy work 0 300 16 8
Signal Beacon heavy work 0 300 20 9

Capacity by Watchtower level

Watchtower Defence Capacity
1 16
3 32
5 48
7 64
9 80
10 88
12 112
15 148