Factions
Appearance
There are 4 factions, and every quest you run pays reputation with one of them.
| Faction | What they want | |
|---|---|---|
| Tidewardens | Keepers of the old sea law. They remember the ways before the merchant companies rewrote the rules. Earn their trust through exploration and cartography. | |
| Ironwright Guild | Master shipbuilders and salvagers who answer to no trading company. They judge you by what you build, not what you buy. | |
| Blacktide Compact | Raiders and privateers bound by a code older than any charter. They respect strength, cunning, and the willingness to take what the merchants hoard. | |
| Deepwater Accord | Fishermen, whalers, and sea scholars bound by a simple truth: the ocean provides, but demands respect. They judge you by what you harvest, not what you hoard. |
Standing
| Standing | Reputation |
|---|---|
| Outsider | 0 |
| Recognised | 50 |
| Trusted | 200 |
| Honoured | 500 |
| Revered | 1,000 |
| Exalted | 2,500 |
Honoured pays a dye, Revered pays a title and Exalted pays a set of blueprint plans. Each faction also keeps a set of lore fragments that turn up as you work for them, and a relic for holding all of them.
See Quests for the full list.