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Factions

From Dunmast Wiki

There are 4 factions, and every quest you run pays reputation with one of them.

Faction What they want
Tidewardens Keepers of the old sea law. They remember the ways before the merchant companies rewrote the rules. Earn their trust through exploration and cartography.
Ironwright Guild Master shipbuilders and salvagers who answer to no trading company. They judge you by what you build, not what you buy.
Blacktide Compact Raiders and privateers bound by a code older than any charter. They respect strength, cunning, and the willingness to take what the merchants hoard.
Deepwater Accord Fishermen, whalers, and sea scholars bound by a simple truth: the ocean provides, but demands respect. They judge you by what you harvest, not what you hoard.

Standing

Standing Reputation
Outsider 0
Recognised 50
Trusted 200
Honoured 500
Revered 1,000
Exalted 2,500

Honoured pays a dye, Revered pays a title and Exalted pays a set of blueprint plans. Each faction also keeps a set of lore fragments that turn up as you work for them, and a relic for holding all of them.

See Quests for the full list.