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The Wrecker

From Dunmast Wiki

The Wrecker, Master of the Syndicate is one of The Wreckers.

Twenty years of false lights and broken hulls, and this is the man behind all of it. His flagship is a hulk stitched together from the ships he has wrecked. He has never lost one.

What to bring

Everything. A heavy hulk, a frigate line, a sloop swarm, fire ships. Bring a fleet that can answer all of it, and gear to survive the rest.

Their fleet

1 Wrecker's Hulk
2 Galleon
6 Frigate
4 Corsair
8 War Sloop
3 Brander

Who they are

The Wrecker was the first. Before the Lampman, before the ledger, there was one man on a beach with a lantern and a grudge against a company that took his harbour. Everything the syndicate is, he built from that. His page is the first page of the ledger, written twenty years ago, and it is one line: "They took the harbour. I will take the sea." Below it, in fresh ink, one more: "The sea is yours now. Try to keep it."


The hunt

This is a Wreckers quest: it is taken from a lead, not from a questgiver, and the lead is spent on it.

At a glance

Faction None
Away for 25m
Risk extreme

Needs

Shipyard 3
2,500 fleet attack