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Alliance Raids

From Dunmast Wiki

An alliance raid is five tiers of co-operative fight against a fixed enemy. The leader schedules one, members commit ships and contribute supplies, and the whole lot sails as one line of battle.

Every captain who takes part is paid the same base reward. What you contributed only moves the bonus on top, so a small contribution is still worth making.

Each tier can be won once a day per alliance.

The tiers

Raid Needs Away for Pays Exclusive gear
Pirate Haven
A sprawling pirate settlement hidden in a volcanic caldera. Weakly defended but well-stocked with plunder.
3 captains
20 ships
15m 25 doubloons nothing exclusive
Smuggler's Fortress
A fortified island controlled by a smuggling cartel. Stone walls, concealed cannons, and fast interceptors.
5 captains
50 ships
20m 50 doubloons nothing exclusive
Ghost Fleet Graveyard
A cursed stretch of ocean where an ancient armada still patrols. The wreckage holds untold treasure.
8 captains
100 ships
30m 75 doubloons Ghost Cutlass
Spectral Compass
Wraith Glass
Cursed Doubloon
Leviathan's Wake
The lair of a legendary sea beast. Its cult of fanatical guardians maintain a fortress around the feeding grounds.
10 captains
200 ships
45m 100 doubloons
10% blueprint
Ghost Cutlass
Spectral Compass
Wraith Glass
Cursed Doubloon
Leviathan Barb
Deep Current Compass
Beast Eye Lens
Kraken Heart Charm
The Iron Citadel
A floating fortress built from a thousand captured ships. The most powerful naval force in the known world.
12 captains
500 ships
60m 150 doubloons
15% blueprint
Leviathan Barb
Deep Current Compass
Beast Eye Lens
Kraken Heart Charm
Citadel Breaker
Siege Flintlock
Ironclad Heading
Rampart Scope
Iron Crown

The top two tiers are where the hardest equipment in the game comes from. The Iron Citadel pays a set of blueprint plans every time.

See also Campaigns and Factions.