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Elite Raids

From Dunmast Wiki

An Elite raid is the harder version of one of the five alliance raids, opened from the Frontier. Every archipelago in 1F has a maelstrom, and each one opens on one of the five raids. Land a fleet in a maelstrom with your alliance's port in the same archipelago and sound the call; two hours later your alliance sails into the Elite version of that raid, with gear of its own one grade better.

An Elite raid is fought stage by stage: their screen, their line, two of the captain's lieutenants and their guns, then the captain on a flagship of their own. Every ship carries its damage from one stage to the next. Every stage you break pays out, and every lieutenant gives up a chest.

  • Each raid takes a set number of captains. Hold more maelstroms and your alliance runs more raids at once.
  • Each Elite raid can be won once a week, apart from the ordinary raid's own day.
  • The raid plays out over the hour after it sails, a stage every few minutes.
  • Your officers can break off between stages and bring home everything still afloat.
  • The leader's Leadership opens them, one tier per level past 5.

Past 1F lies 2F, with five raids of its own opened only from its maelstroms: new places, new captains, new gear.


The raids

Captains: this part of the page is yours. Fill in each Elite raid as your alliance takes it: the stages, the lieutenants, what they carried.

Pirate Haven

Ghost Fleet

Kraken's Lair

Admiral's Graveyard

Iron Citadel

The Deep's raids

Gear