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Shipbreaking (research)

From Dunmast Wiki
Shipbreaking
Guild3
Max15

Shipbreaking is a research line.

Each level runs the Breaker's Yard 5% faster and finds 5% more of every extra your yard books teach it.

Needs

Navigator's Guild 3. Runs to level 15.

This line runs on a slower clock than the rest, so every level takes 3 times as long.

Cost by level

Level Cost Time Opens
1 100 60 200 100 15 min
2 200 120 400 200 38 min
3 400 240 800 400 10 1.6 hours One more salvage mission at a time
4 800 480 1,600 800 15 3 3.9 hours
5 1,600 960 3,200 1,600 20 5 9.8 hours
6 3,200 1,920 6,400 3,200 25 8 6 4 24 hours One more salvage mission at a time
7 6,400 3,840 12,800 6,400 30 10 3 12 8 6 2.5 days
8 12,800 7,680 25,600 12,800 40 15 5 24 17 12 6.4 days
9 25,600 15,360 51,200 25,600 50 20 8 2 2 40 28 20 16 days One more salvage mission at a time
10 51,200 30,720 102,400 51,200 60 25 12 3 3 64 45 32 40 days
11 102,400 61,440 204,800 102,400 80 30 16 4 4 90 63 45 4 2 56 days
12 204,800 122,880 409,600 204,800 100 40 20 5 5 120 84 60 8 4 78 days One more salvage mission at a time
13 409,600 245,760 819,200 409,600 150 105 75 16 8 109 days
14 819,200 491,520 1,638,400 819,200 190 133 95 32 16 153 days
15 1,638,400 983,040 3,276,800 1,638,400 240 168 120 64 32 214 days