Jump to content

The Shipwright's Diary

From Dunmast Wiki
The Shipwright's Diary
SourceQuest drops

The Shipwright's Diary Workshop notes from a master builder. Construction secrets lost to time.

It runs to 8 pages, which turn up in the drop pool of certain quests. A complete journal can be handed in for a token, and the journal then resets, so it is worth filling more than once.

Where the pages come from

Quest Faction Drop chance
Merchant Escort Ironwright Guild 15%
Supply Run Ironwright Guild 12%
Harbour Repairs Ironwright Guild 12%
Iron Convoy Ironwright Guild 15%
Hull Commission Ironwright Guild 15%
Smuggler's Run Blacktide Compact 10%
Salvage Operation Ironwright Guild 20%
Deep Wreck Dive Ironwright Guild 25%
Warship Commission Ironwright Guild 20%
Flagship Construction Ironwright Guild 30%
Harbour Defence Ironwright Guild 20%
Admiralty Commission Ironwright Guild 40%
The Great Refit Ironwright Guild 40%
Reef Salvage Ironwright Guild 20%
Deep Salvage Ironwright Guild 30%
Raising the Hulk Ironwright Guild 40%

The drop chance is for the whole pool, and a page of this journal is one thing in it.

The pages

1. The keel must be cut from a single oak. No joins. The tree tells you if it wants to be a ship.

2. Copper sheathing below the waterline. The worm cannot eat what it cannot taste.

3. I bend the planks with steam, not force. The wood remembers being alive. Respect that.

4. The mast step is where most ships fail. Set it wrong and the first storm takes your mast.

5. Ironwood from the southern islands. Heavier than water, harder than iron. A hull made of it would be invincible.

6. The secret of a fast ship is not the sail plan. It is the hull below the waterline.

7. I built a ship with iron ribs once. It sailed like a dream and rusted like a nightmare.

8. My masterwork is not a ship. It is a method. Anyone who reads these pages can build as I built.